Animation
work for online games can get quite expensive quite quickly and therefore
we are always on the lookout for talented individuals with experience
in the 3d animation field to help out.
Currently
Divergence Online and it's counterpart titles sport over 3000 individual
animations per character in BVH motion capture format. Animators
working for us face the task of converting and cleaning the multitude
of crazy and intricate animation sequences we have into a universal
BIP format all of our characters can utilize. Many of our animations
are also incomplete and missing small details such as facial expression
and the individual movement of fingers/hands/etc.
Animations
working for us should be experienced working with Autodesk 3d Studio
MAX version 6.0 or later and have generally experience with animated
characters weighing in at 30-50 bones per character.
Any
and all those willing to lend a hand can Click
Here or email Ethan Casner at EthanC@stainglassllama.com
In
our ongoing fiendish scheme to save money 99% of all graphical work
done on the Divergence Project is done either freelance or pro-bono.
As
with many roles involved in the development of our titles we currently
keep a very small staff to handle most 2D Conceptual and orthographic
work but welcome any and all wishing to pitch their own unique vision
and designs for the DO universe.
Any
and all those willing to lend a hand can Click
Here or email Ethan Casner at EthanC@stainglassllama.com
In
our ongoing fiendish scheme to save money 99% of all graphical work
done on the Divergence Project is done either freelance or pro-bono.
3d
Work generally weighs in at an exponentially heavier cost than 2D
work and can be a very lucritive career in video gaming today. Virtually
all of the 3d assets and art seen in Divergence is generated by
one of three 3d outsourcing companies we do business with.
However
because a company can quickly spend their entire budget on 3d assets
before even getting started we are always on the lookout for a higher-quality
/ cheaper cost way of generating assets and are willing to divvy
out work wherever we see talent.
Freelance
work and work for pay later is always appreciated but we do offer
offloading a small chunk of our 3d workload off to individuals with
skill in the 3d department looking to build that resume and make
a few dollars at the same time. We currently accept work in the
form of:
Creating
3d Models themselves.
Skinning
and texturing of 2D models (UV)
Rigging
models and LoD work
Animation
(See Animators)
Any
and all those willing to lend a hand can Click
Here or email Ethan Casner at EthanC@stainglassllama.com
The
Divergence-Online Prototype and it's counterpart titles (To Be
Announced) are currently built upon the C4 engine framework which
is programmed with the C++ language. While our longterm goal is to
eventually command the revenue necessary to procure a powerful, MMO-Based
gaming engine, we have found the C4 engine to be the most malleable
licensable engine for independant developers available today.
The
overwhelming majority of work done on our prototype is programming
and scripting and we on the dev team welcome all the help we can
get from any skilled programmers wishing to lend their time and
effort.
Any
and all those willing to lend a hand can Click
Here or email SGL Chief Technical Officer (CTO) Stephen Baynham
at StephenB@Divergence-Online.com to
get started.
Sorry,
all paid positions are currently filled. Check back when
we have more money!
Website
and forum management are relatively easy yet time consuming jobs.
Web
Admins are responsible for making certain that both the website
(when applicable) and community forums are both secure with the
most up-to-date php versions as possible as well as sniffing out
potential security leaks as soon as possible.
Since
Divergence Online and it's counterpart titles are all games which
will link account, subscription and character info with the website
itself web admins are scrutinized and held to higher standards than
most but also draw a much heftier paycheck than many than many jobs.
Moderators
(mods) constantly troll and monitor the community and dev forums
for a multitude of possible iddues; be it arguements, holes in the
pages themselves or just keeping the community from tearing itself
apart while awaiting the next batch of info hot from the oven. To
be a good forum mod is to be a good manager of people in general.
Moderators generally make little or no money but are benefitted
in the foot-in-the-foor factor of having worked alongside a development
team as well as many fringe benefits of a healthy relationship with
a video game developer i.e. early game access, discounts, special
considerations.
Moderators
for Divergence Online and it's counterpart titles must be themselves
veterans of online gaming and MMORPGs in general enabling them to
state and respond as needs arrise with a decent amount of actual
perspective.
Those
wishing to inquire about joining the world development team should
Click Here or email
Ethan Casner at EthanC@stainglassllama.com
World
Builders are charged with molding the various terrains, folliage and
world-specific objects in the gaming world itself to create a realistic
and believable world for our players to live in.
World
building can be an exciting part of development and generally half
of all those who apply in general apply for this job specifically.
Being
a world builder is an in-demand job for those seeking to further
their own career in MMORPGs or just online gaming in general for
many reasons.
World
Building positions in the online gaming field generally have much
lighter prerequisites with regards to gaming tools experience
because nearly every world building interface is unique to every
game.
World
Building is at least 90% GUI-based and requires less technical
knowledge of most any video gaming job.
World
Building is a lot like landscaping; Anyone with a good eye can
be a good World Builder with little effort.
Those
wishing to inquire about joining the world development team should
Click Here or email Ethan Casner at EthanC@stainglassllama.com
NOTE:
We will not be recruiting additional World Builders until January
30th, 2008 at the latest. This date may change at any
moment to hoepfuls are recomended to check this page weekly for
any updates.