Search found 411 matches

by Helios
Sun Mar 08, 2015 2:55 pm
Forum: Archive
Topic: Dev Blog
Replies: 19
Views: 1409

Re: Dev Blog

Im guessing DanH is now gone. Not suprised, at all.
by Helios
Sun Jan 04, 2015 9:32 am
Forum: Archive
Topic: Dev Blog
Replies: 19
Views: 1409

Re: Dev Blog

Well all I can say DanH is you've passed a simple test to see if you know what you are doing. I was hoping you'd get the trick question on C++ in Unity, I don't often see people get by that one, so faith restored a bit on that one. (Should be noted I'm just a hobbyist in code, but I do my research o...
by Helios
Sun Dec 28, 2014 9:22 pm
Forum: Archive
Topic: Dev Blog
Replies: 19
Views: 1409

Re: Dev Blog

I have no clue who Lord Ve is, but I know that I've replaced him; I also have plenty of experience with all those fields you've mentioned and a lot more. The stuff to do with third party systems etc is not really a trademark of a bad developer when there's a well made third party plugin or asset an...
by Helios
Mon Sep 08, 2014 2:25 pm
Forum: Archive
Topic: We need a flying monkey clause...
Replies: 17
Views: 1428

Re: We need a flying monkey clause...

If you cant make a simple networking code for your MMORPG, then don't make an MMORPG. There are plenty projects that are much smaller than this with people that, on paper, have less experience and have done way more inside of a few months much less a year. I'm under the impression all of these coder...
by Helios
Tue Aug 26, 2014 7:28 pm
Forum: Archive
Topic: We need a flying monkey clause...
Replies: 17
Views: 1428

Re: We need a flying monkey clause...

Very ill-advised. I would suggest no more kickstarter/indiegogo until combat first of all. Secondly to put out a threat like that to any potential donators is likely to hurt contribution rates. This needs to be done in a much more professional manner and thus far most of this project has not been d...
by Helios
Tue Aug 12, 2014 10:03 pm
Forum: Archive
Topic: We need a flying monkey clause...
Replies: 17
Views: 1428

Re: We need a flying monkey clause...

Very ill-advised. I would suggest no more kickstarter/indiegogo until combat first of all. Secondly to put out a threat like that to any potential donators is likely to hurt contribution rates. This needs to be done in a much more professional manner and thus far most of this project has not been do...
by Helios
Fri Aug 01, 2014 9:10 am
Forum: Archive
Topic: Recent Dev Blog: Massive Customization Upgrade Live!
Replies: 34
Views: 2600

Re: Recent Dev Blog: Massive Customization Upgrade Live!

Impressive customization system but I still wont be satisfied until everything (including combat) is in there in some form. I understand you guys are using Atavism inside of the Unity engine. I've got quite a bit of experience with Unity myself and I can tell you making a FPS/TPS system is not hard ...
by Helios
Sun Jan 12, 2014 10:42 pm
Forum: Archive
Topic: So what are you guys going to do now?....
Replies: 40
Views: 4429

Re: So what are you guys going to do now?....

I read the part about the 20% whom where people that apparently did not donate. I donated to both, $80 to the first (1st Gen Solitus), $80 to the next (after initially only giving $20). You're lucky I'm not going to sue after that kind of accusation not to mention the way you've treated me and the r...
by Helios
Wed Dec 25, 2013 3:55 pm
Forum: Archive
Topic: some pisaz (or however the hell you spell it)
Replies: 4
Views: 1070

Re: some pisaz (or however the hell you spell it)

This is also out of my hands. I do not have access to the CSS or any code what-so-ever. Only basic admin functions.
by Helios
Sun Dec 22, 2013 12:57 pm
Forum: Archive
Topic: Kickstarter question
Replies: 1
Views: 364

Re: Kickstarter question

As far as I know they keep account by the e-mails you used. Keep that e-mail you received from kickstarter. If you didn't that's fine Ethan should have gotten e-mails for each purchase as well as having access to the kickstarter still to be able to view who purchased what. If you run into further is...

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